When the final ground force enemy dies, the Kraken will start moving away, allowing you to return to the open once more. Back up to the small cave you picked up the second ghost from and gun them down before they can reach you. An enemy ghost will be patrolling the area beyond, so be ready to engage it when you emerge from the small covered area.Īnother drop-ship will spew forth more enemies as you finish off the rogue ghost, dropping off a stream of suicide grunts. You can also spot a data pad in the corner nearby for some additional intel. Inside the larger hole at the back left of the area is a replacement ghost to ride on if they damage your original one. Suicide grunts will come out of the doorways/ gaps in the rock to the left when you approach so be careful they don't destroy your ride (blowing you up in the process). You'll want to remain constantly on the move here to avoid the shots fired by the Kraken while you deal with the group of grunts and the elite that come out of the drop-ship.
Now weave through the rock formations to emerge into the sunlight once again to see the Kraken park next to the cliff and another drop-ship unloading enemies ahead of you. Command at least one other team member to get into one and get in one yourself.
Enemy front how to see objectives generator#
Past where the shield generator was are five ghosts. Looking through a hole in the wall will give you a view of the shield generator on the other side of the shield wall, so shoot it a couple of times with your battle rifle to clear your path. There is also a weapon rack in here with fully stocked carbines, so make sure you grab one. To bypass this, you'll need to enter the doorway on the right side of the area, taking down the jackals and elites inside. Past the second turret, you'll see a shield blocking the cave entrance. You can walk around the ledges on the right side of this area (the ones on top of the cliff) to reach a small room with a data pad in the corner with some intel to retrieve. In the tunnel past the first turret is a second one, so make sure to take it out safely from cover like you did the first. As you clear the area, stay alert to that turret (or rip if off it's stand) as enemies will enter via the doorway near it and attempt to use the turret to attack. Through the doorway is an elite on a plasma turret and grunts all aimed towards you, so carefully pick off the turret from your cover position before emerging to take on the grunts. Swap out your empty magnum here for a plasma pistol for upcoming elite battles and take cover at the doorway next to it. On the path you'll see a weapon stand against the wall to your right. When the enemies are all dead, follow the rocky path at the back of the area along the cliff-side. Don't forget to take advantage of your spartan charge against lone elites as it is a fairly easy way to break their shields, knocking them back and allowing you to follow up with a head-shot. You'll want to finish off your magnum (if you didn't already) and then swap to your battle rifles to engage the enemy forces, using the pillars and sculptures in the area as cover to break line of sight to heal up. Once the drop-ships are gone and the Kraken has moved away (thanks to Arbiter), make your way across to take on the elites and jackals the drop-ship offloaded. The Arbiter's forces will move in to attack (partially distracting it), but it is still dangerous to be in it's range without being in cover, so immediately get behind one of the pillars or walls in this area. As you reach the end of the cave there are two exits, take the one on the right and jump up to a small ledge of the left when you do to find a data pad up there with intel on it. Just beyond this as the cave ends, you'll be confronted with the Kraken with a couple of drop-ships in front of it. Try to finish them all off with your magnum, swapping to the battle rifle if you run out of ammo. Move further into the cave, descending the stairs until you find more grunts ahead of you supported by an elite. A couple of grunts will wander towards you from behind the nearby rock formation, opening fire when they see you so quickly put them down with your magnum when they come into view. On your left just inside is a data pad containing some intel with a couple of plasma grenades beside it to grab.
Climb back up the rocky slope you just jumped down and then move forward into the cave just past the stream. In a watery alcove directly ahead when you land is an ancient sword you can scan for some intel.
Follow the lone rocky path, taking a left and jumping down from the ledge when you reach the stream into the water below. You'll be dropped off on another location on the elite home-world, once more running through the red rocky canyons.